![]() It would be great to know how I turned the polygon arms (which were cylinders, same with the legs and torso) into NURBs without realizing it too. Also, the left arm turned dark when I turned them both back into polygons, but that was (I think.) fixed by using two sided lighting.Īny help would be appreciated. How this happened, I don't know, but I turned the arms back into polygons, which explains why there are so many edges (I wasn't sure how to change them back to the more simple polygons I had). If either the data or document is corrupted, it is not possible to make changes to the map. To use vertex snapping, hold down the V key while using the translation gizmo. ![]() Vertices are the points where two or more edges meet. It may have to do with the fact that, somewhere along the line, the arms and legs of the model were somehow turned into NURBs from polygons. Vertex snapping is a feature you can use to snap one object to another object by using the polygonal vertices of their respective meshes. I tried attaching all groups at once, different points along the shoulder and the position on the torso it's to be attached to. I tried grouping everything, combining objects (after that didn't work either I undid that although they are still grouped). ![]() I also tried with the button off and just pressing down C. I tried having the snap to points button enabled, having the two points selected, and dragging from one point to another with the middle mouse button. Shift S > send the 3D cursor to the same spot. I found in a lot of places that vertices could be attached/snapped from one object to another, but so far I've had no luck my first time using this option. With all selected, make the vertex at one end of the source (moving) object active, and snap it to the corresponding end of the target edge. I'm currently a student and using the student version of Maya 2015.
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