He is also seeking funding for the PC game from private investors. Even though Roberts was vocal about his Kickstarter criticisms, he notes that the crowdfunding platform's team was "quick to offer help and have been great as we put together a solution."ĭespite these problems, the campaign has already managed to raise around half of its minimum funding goal of $2 million since announcing the space sim last week. Kickstarter is seen as the standard for crowdfunding among game developers, but more and more studios are experimenting with running campaigns outside of the platform - Introversion has already managed to raise over $270,000 through its site, while Infinite Game Publishing attracted $5 million in preorders earlier this year.Ĭloud Imperium will continue to raise money for Star Citizen's development through its standalone site as well, and those who previously pledged donations should not be affected. Our site's gone down quite a few times because there are too many people visiting it." Roberts then admitted, "The downside is that they've had a lot of time to work through the kinks. "I'd rather have one site that I can theme, like the idea of Roberts Space Industries," he added. Essentially you bifurcate your audience." He argued that having a single site that fans visit, instead of both a Kickstarter page and the official hub, simplifies developers' relationships with players. So the studio has decided to turn to a "stable and scalable crowd funding platform" in Kickstarter.īut just last week, Roberts told Gamasutra that he preferred to avoid the platform: "The problem I have with Kickstarter is that it's better than the publisher setup, but it's still another party. The servers that Roberts' Cloud Imperium set up for its custom crowdfunding site collapsed due to traffic, and made it impossible for would-be pledgers to donate money to the campaign for several days. The Original Site showcased a trailer for Star Citizen with lore and an original goal of 2,000,000 USD for development. So far, the game has raised over $300 million according to Forbes, with most of the money coming from donations and purchases of in-game items via microtransactions.Wing Commander creator Chris Roberts and his studio have launched a Kickstarter campaign for Star Citizen after facing difficulties with running a crowdfunding campaign outside of the platform. Kickstarter logo In October 2012, Cloud Imperium Games started a crowdfunding campaign on their own website for Star Citizen. Since Cloud Imperium Games doesn't seem to have much in the way of investors, they're mostly relying on the good faith of their backers. If you've been following the gaming industry for the past several years, you likely have heard of "Star Citizen." The game's initial reveal on Kickstarter happened way back in 2012, where its premise of a fully rendered, explorable galaxy (that's not procedurally generated like that of "No Man's Sky") garnered enough interest from backers to raise $2 million in its first year alone.īut since then, "Star Citizen" still hasn't been released after nine years in active development. An extended retry of unrealized plans for Freelancer, Star Citizen is being led by director Chris Roberts. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. Read also: Nintendo Switch Accessory Lets You Play Games Vertically: Flip Grip On Kickstarter 'Star Citizen': An Almost Decade-Long Development Odyssey Star Citizen is an in-development multiplayer, space trading and combat simulation game. "Star Citizen" was billed during its initial reveal as perhaps the most ambitious PC-based space sim game, having what's arguably the most successful Kickstarter project of all time in terms of money raised. In their latest email after the debacle, the developers clarified that the concept/pledge ships are being offered as a way to help fund the development of "Star Citizen," reports. The problem with this "Star Citizen" email, however, is not that big to warrant a full investigation.įair enough, Cloud Imperium promotional emails now include a disclaimer that warns customers about the real nature of their concept ships, way before they even pledge to get the items. The UK ASA sent the developer an Advice Notice as part of their protocol when dealing with issues under their advertising rules.
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